Working on a car and a bike. Here's where I am with the bike.
(http://i.imgur.com/p7KU4.png)
Good. I'd throw a subsurf modifier on there to make it look a little stronger, but that's just my style. No wrong or right way here.
Looks pretty good. I like the styling. I'm not seeing a frame in there though :lol:
No frame. Panigale style. Just basically bolt the headstock to the cylinder head. Save a good 10-20lbs. Make it CF, save another 10 or so lbs. Big weight on a ~400lb creature :lol: Just need to come up with whatever the situation is gonna be at the back end. Definitely gonna do some kind of parallelogram setup; just trying to figure out the prettiest way to mount the shock
The materials and edges are tricky. 2o6 is there anyway to give the materials a little more depth w/o extruding? Subsurf works great as does smooth rendering but I am looking to really nail the texture of the paint. Give it that nice gleaming almost wet paint look. Here's a model someone else did with awesome awesome texture/paint
(http://behance.vo.llnwd.net/profiles21/566407/projects/4026915/2e36338f3114ad31207b0980954ee8b8.jpg)
See how his windshield has a little lip to it? That is the kind of depth I want to apply to the windscreen + fairing on mine.
I'm not all that strong on rendering; usually I export my stuff to Racer.
I'm not much help there, sorry.
Looks good, but the wheelbase looks about 6" too long.
It looks good, but I think it would be better if it had four seats and a roof.
Short tails are all the rage these days.
(http://images.motorcycle-usa.com/PhotoGallerys/xlarge/Ducati-1199-Panigale-S.gif)
[imghttp://www.hondaproracing.com/images/machine/medium/castrol_cbr1000rr_1.jpg[/img]http://(http://attach.kawiforums.com/2007/04/02/20070402150808-0-7743.jpg)
Plus there's a lot still missing from the back end (suspension, brakes)
Quote from: Raza on November 15, 2012, 12:44:41 PM
It looks good, but I think it would be better if it had four seats and a roof.
The car is coming. I will post where I am with that tonight.
Quote from: sportyaccordy on November 15, 2012, 12:50:50 PM
The car is coming. I will post where I am with that tonight.
The car would look better if it were a 1+2 three seater with 7 doors, and power soft and hard top, AWD, two more seats, and weighed under 2200 pounds.
:lol:
To be fair the car is a culmination of my "wants". Pretty much what the Panamera should have been. 5 door hatchback, screaming W8 (2 close I4s), RWD, ~3500lbs
My save keeps fcking crashing. Here is as far as I've been able to get on the first pass. I love the jump in realism the new paint and material thickness gave the front fairing. Still not crazy about the seat though.
(http://i.imgur.com/L4btl.png)
I want to start over again anyway from a different angle... build all the materials and take my time to make each piece meticulous.
Starting over? I like what you did but sounds like you are having lots of fun. That's the point, eh? That and the final product. Sweet work, Sporty!
:ohyeah:
First two passes made me lol. Only problem is now I'm running a new more flexible engine and I'm running low on computing power
Anyways here's a quick rendering of effort #2
(http://i.imgur.com/iMbwr.png)
Added a windscreen
(http://i.imgur.com/nPzqN.png)
:wub:
Looks pretty sweet.
Looks pretty good. What's the sidecar going to look like?
The problem with bikes is that there is only so much you can do with that shape. Every bike built in the last 10 years looks the same and you can't really differentiate them.
Quote from: SVT666 on November 21, 2012, 09:44:28 AM
The problem with bikes is that there is only so much you can do with that shape. Every bike built in the last 10 years looks the same and you can't really differentiate them.
One could say the same about cars. Its all about the details. The cool thing about bikes though is all the details are in the open. A car model is just the shell, windows, lights, wheels, brakes, tires and exhaust. Bikes have all that, as well as the suspension, controls etc. Next time you see a sportbike just try and take in all the details. Its like a race car w/no sheetmetal.
Plus while its true bikes are kind of limited in design by function, to a degree so are sports cars. Just like there's a clear diff from cars from different decades, there's differences in bikes. Its been like learning about cars all over again
Quote from: sportyaccordy on November 21, 2012, 10:31:02 AM
One could say the same about cars. Its all about the details. The cool thing about bikes though is all the details are in the open. A car model is just the shell, windows, lights, wheels, brakes, tires and exhaust. Bikes have all that, as well as the suspension, controls etc. Next time you see a sportbike just try and take in all the details. Its like a race car w/no sheetmetal.
Plus while its true bikes are kind of limited in design by function, to a degree so are sports cars. Just like there's a clear diff from cars from different decades, there's differences in bikes. Its been like learning about cars all over again
Yes and no. Even casual observers can see a big difference between cars from today and 10 years ago, but not so with bikes. I like bikes and I have a hard time. There is so little material on a bike that there isn't much that can be done to differentiate them. Cars are a lot easier. Not saying it's bad, I'm saying it's true.
2003 Kawasaki Ninja ZX-6R
(http://www.motorsports-network.com/kawasaki/mc2003/ZX6red12.jpg)
2012 Kawasaki Ninja ZX-6R
(http://img.solidautonet.com/5828/7661568/1.jpg)
Thats kind of an unfair comparo, as the 03 636 was a huge move forward. I can't think of an an automotive analog as sportbike evolution has been pretty nutty over the last 20 years.
But compare that to the 2002 ZX6R, theres a few somewhat obvious differences to me.
(http://www.totalmotorcycle.com/photos/2002models/2002-Kawasaki-ZX-6Re.jpg)
02 is way more upright and has much less mass centralization. Look how big the tail is. Look how much higher the handlebars are. Look at the forks. I mean it is kind of subtle, but when you see the two bikes next to each other it becomes obvious.
Also the big diffs between Japanese + European bikes. The old adages about character ring even louder. A mid 90s Japanese sportbike looks wild but is kind of blah. A mid 90s Ducati looks downright exotic, even now. I mean look at the iconic 916
(http://www.ducati.ms/forums/attachments/superbikes/52887d1249960656-ducati-999-everything-since-ducati_916.jpg)
Vs some of the Japanese bikes from the same era
(http://medias.forum-auto.com/uploads/200310/eben29_1066774651_zx9r01.jpg)
(http://www.autopictu.com/images/yamaha-yzf-1000-r-thunderace-09.jpg)
(http://upload.wikimedia.org/wikipedia/commons/c/c3/Honda_CBR900RR_Fireblade_1992,jpg.jpg)
They look bulbous + visually heavier or just plain old
I mean my wife can't tell the diff between an E30 M3 and an old Accord... but you and me know the designs + cars are as different as night and day
Junk.
Why are the exhausts on new sportbikes so hideous?
Nice work so far, sporty. :ohyeah:
Quote from: thecarnut on November 22, 2012, 10:24:08 AM
Why are the exhausts on new sportbikes so hideous?
Nice work so far, sporty. :ohyeah:
Mass centralization.
Pretty much finished.
(http://i.imgur.com/aHCsl.png)
(http://i.imgur.com/x1Udr.png)
(http://i.imgur.com/lbjrb.png)
How'd you get that noise on your renderings? What are your settings?
I'm using the Cycles engine. You have to compromise between time and noise. That first rendering had about 40 samples; last two were like 150.
I like Cycles much better. The surface engine renders so much more cleanly and is easier to set up. I'm also picking up a lot of other stuff though. That first rendering makes me laugh whenever I see it lol.
Quote from: thecarnut on November 22, 2012, 10:24:08 AM
Why are the exhausts on new sportbikes so hideous?
Buell's exhausts are the best, IMO.
(http://technomotortrend.files.wordpress.com/2010/05/2006-buell-fireboltxb12rb-small.jpg)
Quote from: sportyaccordy on November 22, 2012, 07:21:12 PM
I'm using the Cycles engine. You have to compromise between time and noise. That first rendering had about 40 samples; last two were like 150.
I like Cycles much better. The surface engine renders so much more cleanly and is easier to set up. I'm also picking up a lot of other stuff though. That first rendering makes me laugh whenever I see it lol.
Golly, i started playing with cycles, it looks way better then Blender render.
Hows your car coming along?
Quote from: sportyaccordy on November 22, 2012, 07:21:12 PM
I'm using the Cycles engine. You have to compromise between time and noise. That first rendering had about 40 samples; last two were like 150.
I like Cycles much better. The surface engine renders so much more cleanly and is easier to set up. I'm also picking up a lot of other stuff though. That first rendering makes me laugh whenever I see it lol.
Golly, i started playing with cycles, it looks way better then Blender render.
Hows your car coming along?
Quote from: 2o6 on November 23, 2012, 10:33:37 AM
Golly, i started playing with cycles, it looks way better then Blender render.
Hows your car coming along?
I have to start from scratch on the car. For some reason I just can't get the topology right. Subsurf makes things like doors stop lining up. I might need to start from scratch again, with sketches
Sporty, that looks fucking awesome. :ohyeah:
Quote from: thecarnut on November 25, 2012, 04:28:55 PM
Sporty, that looks fucking awesome. :ohyeah:
Thanks :ohyeah:
Quote from: sportyaccordy on November 25, 2012, 04:22:36 PM
I have to start from scratch on the car. For some reason I just can't get the topology right. Subsurf makes things like doors stop lining up. I might need to start from scratch again, with sketches
You can cheat this by using edges to keep things from subdividing and warping in certain places.
Quote from: sportyaccordy on November 21, 2012, 11:28:41 AM
Thats kind of an unfair comparo, as the 03 636 was a huge move forward. I can't think of an an automotive analog as sportbike evolution has been pretty nutty over the last 20 years.
But compare that to the 2002 ZX6R, theres a few somewhat obvious differences to me.
(http://www.totalmotorcycle.com/photos/2002models/2002-Kawasaki-ZX-6Re.jpg)
02 is way more upright and has much less mass centralization. Look how big the tail is. Look how much higher the handlebars are. Look at the forks. I mean it is kind of subtle, but when you see the two bikes next to each other it becomes obvious.
Also the big diffs between Japanese + European bikes. The old adages about character ring even louder. A mid 90s Japanese sportbike looks wild but is kind of blah. A mid 90s Ducati looks downright exotic, even now. I mean look at the iconic 916
(http://www.ducati.ms/forums/attachments/superbikes/52887d1249960656-ducati-999-everything-since-ducati_916.jpg)
Vs some of the Japanese bikes from the same era
(http://medias.forum-auto.com/uploads/200310/eben29_1066774651_zx9r01.jpg)
(http://www.autopictu.com/images/yamaha-yzf-1000-r-thunderace-09.jpg)
(http://upload.wikimedia.org/wikipedia/commons/c/c3/Honda_CBR900RR_Fireblade_1992,jpg.jpg)
They look bulbous + visually heavier or just plain old
I mean my wife can't tell the diff between an E30 M3 and an old Accord... but you and me know the designs + cars are as different as night and day
:rage: The Fireblade is bulbouse and just plain old?! You take that back!!!
:lol:
Quote from: sportyaccordy on November 26, 2012, 03:01:05 PM
Looks way better. Can you post some pics of your wireframes... I just can't get this shit right man.
Mine aren't the best, but I use the "edge" tool (highlight and edge and hit Shift+E) to keep the subsurf modifier from rounding out edges too much. Not going to lie, traditional modeling I'm not very strong at all with, but I know enough to get the job done.
Since most of my cars have an interior fleshed out, here's a model with a decent wireframe.
No subsurf modifier
(http://i70.photobucket.com/albums/i87/Vannette_12/subsurfoff.jpg)
With subsurf modifier
(http://i70.photobucket.com/albums/i87/Vannette_12/subsurfon.jpg)
Careful placement of lines of polygons + edges tool lets me get the subsurf modifier to do what I want it to.
I will give that a try man. I like subsurf but it really fucks up edges like doors and shit. What does the edge tool do basically? Just keep subsurf from fucking with it?
Quote from: sportyaccordy on December 05, 2012, 08:00:54 AM
What does the edge tool do basically? Just keep subsurf from fucking with it?
Yes. You can also chamfer edges and do some other subdivisions to create a more realistic "edge". Only real downside is sometimes it has too many polygons for the purpose, but mine are generally low-poly so I don't think it matters. I try to keep the model as one unit as long as possible before I start separating doors and other pieces (because it does screw with polygonal lines). Some stuff I don't find necessary to explicitly connect to the mesh; often times my dashboards and other interior pieces clip and aren't united to the main body model.
The edge tool lets me get things to 9/10 times line up, but some areas do need tweaking.
(http://i70.photobucket.com/albums/i87/Vannette_12/checkedges.jpg)
Still needs work but its looking better. I am learning its better to model each body piece individually. Also got a good handle on the subsurf/edge stuff. My window game is still pretty shitty though. And the topography needs work. Shits kinda not lining up.
(http://i.imgur.com/XqFtn.png)
Thinking about expanding the hatch/trunk a little bit but I still really wanna keep this thing nice and trim. You know me. Should get interesting when I start making the chassis/powertrain but that is easy compared to getting all these damn body parts to play nice.
That looks great!
Lengthen the wheelbase and make the trunk a little longer. I think it'd really look great. Very SLS like, kinda.
SLS? Looks like a stretched RX-8.
There's still more to do!!!!
(http://i.imgur.com/w58jU.png)
For the exterior I still need to clean up some edges... maybe turn up the subsurf again to get the last bit of blockiness out, and def finalize the daylight openings. Also gotta do lights, exhaust and shit like doorhandles and all that.
Then from there we work our way in... gonna make the undercarriage, engine, suspension and closeout with the interior hopefully. Gonna take some time but I am making steady progress
Cleaned up a little bit. Did the roof over, cleaned up the wheel arches and side window, lined up the bumper and lower edges
(http://i.imgur.com/6w4yP.png)
Looks alright, would love to see another angle.
The rear deck area looks too short.
RX8!
(http://i.imgur.com/JY8EI.png)
(http://i.imgur.com/UKICa.png)
I see a couple of things
I see 1st gen Viper in the general silhouette/profile... the cutout of the doors, the bulge of the nose, the greenhouse, even the window shape and maybe the wheels too. Maybe I will make roof bubbles
I see a little 1st gen Neon in the nose, but I am still on the fence with what to do there. Gonna have LED headlights for sure, and some funky ducts etc. Def gonna be pretty aggressive. Gonna do some sketches to brainstorm
Overall though I like it... not bad for a first effort I think. Thinking of what to do next, and how to finish the bike. Bike has some details I'm not crazy about. Might do the engine over completely with more detail + texture.
*EDIT* Yeech def gotta do the rear window over too. Hot mess. No biggie
Can you give the roof a double bubble?
Yeah, that spoiler has to go.
But then I will have to make the decklid more pronounced. The net effect will be the same, I think
Quote from: sportyaccordy on December 18, 2012, 03:53:22 PM
But then I will have to make the decklid more pronounced. The net effect will be the same, I think
It looked better without it.
It looks a lot like an RX-8, that can't be denied. And just like an RX-8, the short decklid makes spoilers look goofy. It's better without. I even removed the stock spoiler on my RX-8 in Horizon because it looks so terrible.
I suppose it would look cleaner. I will take it off the body and make it an option.
Make it part of the Sport Convenience Package!
Quote from: Laconian on December 19, 2012, 01:59:44 PM
Make it part of the Sport Convenience Package!
Sportvenience Pack! Spoiler and heated/cooled cupholders!
Engine bay cameras! Bluetooth enabled sport exhaust!
Quote from: Raza on December 20, 2012, 12:37:26 PM
Sportvenience Pack! Spoiler and heated/cooled cupholders!
The spoiler should also be heated and cooled; it can melt ice, and form ice.
Quote from: Laconian on December 20, 2012, 01:17:52 PM
Engine bay cameras! Bluetooth enabled sport exhaust!
That should require stereo headphones. Some people only have a single ear piece.
Genius. It creates down force on demand by accumulating ice.
You guys jest but how cool would it be to say "afterburners... activate" and have the sport exhaust open up
I'm keeping and trademarking that
Afterburners, activate!
"Uh oh, something's wrong. Can you try again?"
Afterburners, activate!
"Sorry, I'm having trouble connecting to the network."
Afterburners, activate!
"OK, got it. Here is a map to Afterburners."
Quote from: Laconian on December 20, 2012, 04:18:48 PM
Afterburners, activate!
"Uh oh, something's wrong. Can you try again?"
Afterburners, activate!
"Sorry, I'm having trouble connecting to the network."
Afterburners, activate!
"OK, got it. Here is a map to Afterburners."
"Afterburners- Restaurant- Category: Gastrointestinal Destruction"